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 | General discussion. I think we can figure it out. Or not? Sounds like a debate we should probably post in here. Moderator: Assistant Game Master
| 8 | 33 | Sat Jan 16, 2010 2:20 pm GM Scruffy |
 | Practice your writing in a literary duel to the death. Popcorn is available for 3 bucks a big bag, and tickets are free! Moderator: Assistant Game Master
| 1 | 1 | Fri Feb 05, 2010 8:42 pm GM Scruffy |
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 | Clath'daanar 2:12 of TR 197. These early years of the Dovilar invasions were the height of Ammuran power following The Reckoning (TR 0-27). It is also the deepest winter and the struggle for survival is more difficult than ever. Moderator: Assistant Game Master
| 1 | 14 | Sat Jan 16, 2010 3:02 pm GM Scruffy |
 | The untamed West Marches now host the Dovilar hordes. With the teeming throng of savage barbarians on their doorstep the independent people of Dacra manage to hold the line, their fortress city the stuff of legends. The rest of the land is now a desolated wilderness with ruins scattered all over, home now to all manner of creature and beast.
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 |  | The northeast of the West Marches, the Deep Wilds extend from the crook of the Shield Wall outward toward the Forlorn Sea and Dacra. This wilderness is untamed, bereft of good soil and natural resources but filled with wildlife and many other things. Moderator: Assistant Game Master
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 | The centre of human civilization, the Ammuran empire is a conglomeration of semi-autonomous provinces united in the Halls of the Holders and nominally led by an Archmagister. After hundreds of years of constant strife, struggles, and outright war made only worse by a perpetual and unnatural winter, the Ammuran empire is a tattered shard of its former glory.
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 |  | Keraken Citadel is home to the Archmagister and the most formidable elements of Ammuran society outside of the Halls of the Holders. An ancient fortress dating from before The Reckoning, much of Keraken lay in ruins, yet what remains is still larger and more powerful a structure than any castle built since. Moderator: Assistant Game Master
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 |  | The burly men of the north, known by choice as the Northern Watch, form the living wall that has repulsed the endless hordes of Mulcarn for centuries. Organized in all aspects of life, theirs is a military culture. They are as mysterious however as they are famous, reknowned, and respected. Moderator: Assistant Game Master
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 |  | The Telvani Waters is a massive system of rivers all leading to the massive lake known locally as Pa'sharah Shadu and otherwise as Farmist. The area belonging to the name has grown now to encompass much of the watery forest that surrounds Farmist lake, all home to the Telvani, an industrious yet dishevelled group of traders, sailors and practical craftspeople. Moderator: Assistant Game Master
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 | The maps of Ardonia, a veritable collection of visual art that will stun the senses and masturbate the mind. Not for the faint of heart.
| 2 | 2 | Thu Jan 07, 2010 3:51 pm GM Scruffy |
 | The character repository. Store your PCs, NPCs, henchmen, pets and all the rest here. Feel free to continue posting in your character thread and create a public journal of your character. The choice is yours. Moderator: Assistant Game Master
| 4 | 4 | Mon Dec 07, 2009 11:15 am Scotty |
 | Information about geography and society as it is in Dargania 9:54 of TR 693. Moderator: Assistant Game Master
| 2 | 2 | Sun Jan 17, 2010 10:37 pm GM Scruffy |
 | The history, stories, tales, and mysteries of Ardonia. Moderator: Assistant Game Master
| 3 | 3 | Sat Nov 21, 2009 12:30 am GM Scruffy |